Blog

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How Floor Prices Impact Your App Ad Revenue (And How to Set Them Right)
Of all the variables you can control in your ad waterfall, floor prices may be the single most impactful — and the most commonly neglected. A well-tuned...
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5 Signs Your App Is Ready to Move from AdMob to Google Ad Manager
AdMob is a fantastic starting point for app monetization. It is simple, reliable, and gets you earning quickly. But as your app grows, you may start hitting...
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Understanding Open Bidding vs Header Bidding for Mobile Apps
Open Bidding and header bidding both promise higher revenue through real-time competition. But which approach works best for mobile apps? We break down the
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How to Add Custom Demand to AppLovin MAX and Unity LevelPlay Waterfalls
If you are running AppLovin MAX or Unity LevelPlay as your mediation platform, you already have access to a solid set of built-in ad networks. But the real...
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How to Maximize Your App Revenue with Google Ad Manager
Mobile app publishers are constantly looking for ways to increase their ad revenue without compromising user experience. Google Ad Manager (GAM) offers one...
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GDPR and Privacy Compliance in App Advertising: What Publishers Need to Know in 2026
Privacy regulation is no longer a future concern for app publishers — it is an operational reality that directly impacts how you monetize. GDPR in Europe,...
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App Ad Revenue Benchmarks 2026: eCPMs by Format, Region, and Platform
Understanding where your app stands relative to industry benchmarks is essential for identifying optimization opportunities. This guide provides a snapshot...
The Complete Guide to Mediation Waterfall Optimization in 2026
In the competitive world of mobile app monetization, the difference between average and exceptional revenue often comes down to one thing: how well your...
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AdMob vs Google Ad Manager: Which Is Right for Your App?
One of the most common questions we hear from app publishers is whether they should stick with AdMob or upgrade to Google Ad Manager. The answer depends on...
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